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Lunch Match

In today’s digital world, where the choice of restaurants is extensive, it has become increasingly difficult to choose the right option that fits the individual preferences and taste of the user. At the same time, the rise of dating apps like Tinder, with their simple and intuitive “Swipe-Left/Swipe-Right” interface, has highlighted the need for a more effective way to discover restaurants.

Project Goal

Our project strives to improve the user experience in discovering restaurants by offering an intuitive and simple interface, as well as personalized recommendations based on past users’ past experience. The main goals include an increase in the number of active users, the growth of the user base and, if this is the goal of the project, also monetize through various methods such as advertising, subscription or commissions from participating restaurants.

 

Product Perspective

The Lunch Match app is a brand new principle of linking friends with your favorite food. It is based on the idea of a student of Lucia, who, due to his many obligations, has time to coordinate with friends and also difficulty choosing food/restaurant where they can get. This concept is already used in other areas but not yet in the choice of nutrition. Lunch Match provides an interactive and fun choice of nutrition.

 

Design Process

 

Discover

Background research

User interviews

User personas

Online surveys

 

Define

Feature prioritisation

User flow

User stories

Define scope of work

 

Develop

Paper Wireframes

Digital Wireframes

Hi-fi Prototype

Document design decisions

 

Deliver

User testing

Research report

Coordinating with developers to see feasibility

 

Interview

Notes from the first interview:

Lucia, 16 years old, attends high school in LJ, attends music school, playing in a band, has little time for society, desire for socializing, spends a lot of time to coordinate, parents do not leave clubs, with friends like to go to restaurants (the organization is problem), spend a lot of time on the phone, use WhatsApp, Instagram, Facebook rarely (for parents)

 

Conclusion

The project prototype the application with operating buttons was made. The basis for further development.

We have acquired knowledge in the field of program engineering and gained a sense of how much effort and coordination is needed to produce. We have also gained new knowledge and user experience with programs such as Trello, Figma and others who needed to start the project.